Simple C# code inspection tool that I made to reduce coupling in my games.
All of my more complex arduino projects.
A comedic action-packed combat game.
A game about logistics and resource management.
Yes. I do coffee. Strong.
Centralized game design editor.
A Terminal/Console/CLI tower defense.
A tool to debug and interact with i2c devices.
An augmented reality app for architectural visualization.
A fun experiment to play with scala and neural networks.
Playing with Verlet rope simulations and interacting with Physx.
Yet another reusable view list for Unity.
An experiment to generate terrain (and modify it) via quadtrees.
Quick Templates creates context menus for your most used prefabs.
Unity scene navigation pluing that feels native.
My own SonicBall remake.
An awesome game development afficionados group (and its website).
A clipboard helper that turns the default windows clipboard into a stack.
A comedic first person experience.
A text game engine, a language and a code editor to play.
Playing with Verlet rope simulations and interacting with Physx.
A comedic first person experience.
Unity project cleanup based on last edit time.
I have worked in a VR application for architectural visualization for the company Brasilit.
Powder game implementation using a similar technique used by Noita.
Sort files by type and size.
A unity library to use BLE Devices.
A Unity automated testing framework that works with asmdef-less projects.
Do you want to work with me, want to use my code somewhere? Have questions about networking or game development?