StuBits is my biggest project so far. It is a first person, multiplayer, comedic, fast paced game. It is about robots playing and trying to work in an unfriendly environment. It is also physics based, where many of the game mechanics are based on physics interactions.
I love artificial inteligence. This was my first attempt at this exciting concept that are neural networks. I took advantage to code this in scala since I find this language's paradigm quite amusing.
This was a fun project I did for my Computer Graphics course. It is a game where you have to explore the resources of a remote planet by building automated robots, processing facilites and upgrading things. You have a main base, build and upgrade commands, and nothing else.
This was my first big project. I was learning everything. This is a text engine that provides tools to make retro text based games. In this project I have also created a language called TaleCode to describe interactive histories.
A quadtree terrain with a physics bounds generator. Press mouse 1 to paint terrain and mouse 2 to spawn balls.
Simple C# code inspection tool that I made to reduce coupling in my games.
A clipboard helper that turns the default windows clipboard into a stack.
My own SonicBall remake. Just one map. This was a project for a computer graphics course I took during my graduation. Multiplayer rolling ball game made in Unity3D.
Designer portfolio made using the Bolt CMS, jquery, freewall.
I have worked in a VR application for architectural visualization for the company Brasilit.
Yes. I do Git. CLI.
Yes. I do coffee. Strong. This is also the link to my Curriculum (enUS).
Yes. I do games. I also make them. You are free to add me and call me to play AoE2 anytime!